When a giant hand reached upwards to gather a hammer at the end of the gameplay demo, I was surprised to learn it wasn't The Balrog. While the lush green courtyard with a castle looming in the background and plenty of colourful flowers felt safe and similar to the first game, the second dungeon area felt mechanical and scarier for its tomb-like structure. The two areas I got to see featured starkly different art directions and gave off entirely different feelings. The hammer was shown in puzzle scenarios and a combat room where Quill had to take on enemies with hard shells that needed to be cracked with the powerful hammer strike before getting her regular hits in for the knockout. The player can reach in and tap Quill's hammer and leave a shock wave effect ready to activate at the player's touch. However, what makes it unique is that this is Moss: Book II and player interaction in the game world is essential. PlayStation News Community News Site Updates PlayStation Network Status TT Podcast News Archive Suggest News. In the second area, which seemed like a dank dungeon, or a boiler room, Quill gets access to a hammer, one of a few weapons she'll discover in the game. Here is the full list of all 46 Moss: Book II trophies - there are 34 bronze, 8 silver, 3 gold and 1 platinum. Moss 2 seems to not be upgradable from PS4 to PS5, so I would like to know if I can get back my save. I’m planning to play it until the end this time on PSVR2. It all looked like straight-forward puzzle solving, but an element added with the tangibility of performing all of these actions in VR always elevates the simplistic nature. I loved Moss 1 and I bought Moss 2 on PS4 (so, with PSVR1) Unfortunately, I played just a couple of hours with the second one, for multiples reason. Another time the player knocks out a mechanical bug and winds them up to shoot them into a half-pipe right onto a button that opens a nearby locked gate. This includes pulling out items in the way and connecting new paths by selecting two ends of a broken vine. At the same time, the player, aka The Spirit Reader, must work with Quill to traverse through the environment. It’s finally happening On March 31 exactly two weeks from today, you’ll be able to reunite with Quill in Moss: Book II. It sounded like they set out with a mission to build upon the massive snake battle that ended the first game and introduce more high cinematic moments like that for the second game.Ī moss-covered castle exterior was where the gameplay I was shown started with Quill taking on a few easy enemies. Polyarc teased several big boss battles coming for players. Quill is being hunted in this game by some winged creature, and although it's easy to assume what it probably is, we didn't see the creature. The story of Moss: Book II picks up right where the first game left off, but Polyarc made it clear you wouldn't need to have played the first game to enjoy Moss: Book II.
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